Star Wars Empire At War Gold Pack
Star Wars: Empire at War Gold Pack PC
Star Wars Empire At War Gold Pack Features
- Star Wars: Empire at War Gold Pack PC
Price: $18.26
User Reviews about Star Wars Empire At War Gold Pack
the good: lots of cool mods and great troops. has Loacl Area Network, and i play it whit my younger brother all the time!
The BAD: the AI is not that great but at lest they dont smash all they got at you like in AOE 3. sometimes the
units dont follew orders.
But all in all i give 4 stars -- IF you like starwars Than Get! (kids review
Product was delivered promptly and in brand new condition amazon is very trust worthy and would most defiantly do business with amazon again. Thank very much amazon. -- Great Product and Trust Worthy
I like that there's 2 different types of battle modes. what I don't like is how it takes up 2GB of space and the graphics. And to top it all off the expansion wouldn't work on my computer! Even though I've played countless hours, I'm not really happy how it doesn't work. -- Fun
When Star Wars Rebellion came out, I was literally addicted to it. I've been waiting for years for the next Star Wars, space combat included, RTS, so I was pretty excited for EaW. And deservedly so, it's a great game!
The game definitely fits Star Wars canon better than Rebellion ever did. Perhaps most notable in this area are the general strengths of ships. Everyone who has ever read a SW novel know that an Imperial Star Destroyer showing up in orbit is cause for concern among all but the most heavily fortified worlds, and a Super Star Destroyer can wipe out fleets, yet in Rebellion I distinctly remember using SSDs as scout ships and ISDs as cannon fodder. Not here; one ISD can conquer several worlds if the the enemy doesn't respond to the threat.
Another dramatic improvement is equality without similarity. Pretty much every SW game has had an inherent in-game bias (almost exlusively in favor of the Rebels), while the few that didn't just had no difference at all. The different sides do operate differently, even more so than in Rebellion, but it's very evenly balanced, which is a refreshing change.
One area that is very much against canon is that you can only hype to a neighboring system. In other words, if you want to go from one end of the galaxy to the other, you have to either control enough planets to have route, or conquer them; you cannot just hype any fleet to any planet you want. While this is against canon, it's MUCH better for the strategy element. You can't just build one massive fleet and move wherever it's needed; your forces must be thoughtfully and strategically deployed. It also allows you to build a true base of operations, hardpoints that can impede an enemy assault. The tradeoff of a bit of canon for a significantly upgraded strategic component is definitely in the game's favor.
Perhaps the one drawback is the lack of anything beyond a pure military aspect. The economic aspect is minimal at best. The only resource-gathering are credits paid to you by the systems you control. While having to form a massively complex economy, such as having ten resources necessary to build a particular unit and more to make it function, would too much, this falls on the simple end. Of course, if you're just looking for a military simulator, this is a good thing, not a bad thing. Also there is no loyalty component. In Rebellion, you could bring systems in with diplomacy, and system disloyalty could result in uprisings or easy enemy invasion. There is no such aspect here. In particular, I've noticed this allows you to utterly abuse the Death Star. In Rebellion, blowing up a system, even an enemy one, adversely affected system loyalty to you across the galaxy. In EaW, you can just zap any system you want with no adverse effect.
As with any game, it's not perfect, but if you liked Rebellion, you'll love this. -- Worthy successor to Rebellion
My 9 y/old son played Empire at War at his cousin's house over Christmas and begged me to buy it for him when he got home. We found it on here for $20 but when the local Best Buy had it for the same price we bought it from there instead.
We got home and installed the game and Empire at War ran just fine, but the boy wanted to play the Forces of Corruption, as that was what he'd played at his cousin's house, so we hit Play on the Launcher and...his screen went black, and stayed black.
Fortunately his system didn't actually lock up so we were able to Alt-Tab back to his desktop where we found an Exception! Error box that told us pretty much nothing at all, other than that something had gone wrong.
I found a patch on LucasArts' website but when I attempted to run this patch it claimed FoC was not installed. I even copied the Patch's EXE file into the default FoC folder and ran it, and it still insisted it couldn't find the game. This was with the game installed in the default folder, and yet the official patch from LucasArts themselves claimed the game was not installed.
I reinstalled FoC and tried to run it again, with the same problem. I tried to apply the patch and again saw "FoC is not installed". We installed both the game & the xpac on my PC and they ran just fine, but then I have XP, so while my boy played on my PC I spent most of the evening on his PC looking online for a fix.
I discovered that not only was I NOT the only person with this problem, but it was a very well known problem with trying to play FoC on a Vista system with more than 3GB of RAM. I found various workarounds, none of which worked for us, until I found a fix that led to me going into the MSConfig file and telling Vista to only load 3 of 4GB of RAM. I rebooted my son's PC, fired up FoC, and whadda ya know! It worked!
4GB of RAM is practically the industry standard for a low end system today, so it's ridiculous that I have to either remove or disable 25% of my son's RAM in order to get this game running. It's even more ridiculous that the original game runs just fine when Vista has 4GB of RAM loaded, but the expansion? It refuses to run under Vista with more than 3GB of RAM.
My son loves this game, but if you have Vista and more than 3GB of RAM in your system, be prepared for some trouble shooting. -- Expac:Forces of Corruption is NOT Vista-compatible if you have more than 3GB RAM