![]() Deep Space pits Isaac Clarke against deadly aliens. View larger. |
![]() Zero-G game play allows you to walk on walls and the ceiling. View larger. |
![]() EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger. |
![]() Neutralize the attacking enemies with weapons and telekinetic powers. View larger. |
Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You'll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you'll be thankful that you can use your telekinetic powers to pick up objects (even the aliens' own severed arms and legs) and hurl them at your advancing enemies.
Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You'll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.
True Zero-G Effects
You'll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.
Dead Space Features
- Telekinetic powers allow you to pick up objects (even the aliens own severed arms and legs) and hurl them at your advancing enemies
- Neutralize the attacking enemies by shearing off limbs with powerful weapons
- Gameplay takes place on the USG Ishimura where the crew has been infected by an alien scourge
- Dead Space for PlayStation 3 is sure to please any action, adventure gamer looking for a bloody battle against deadly aliens
User Reviews about Dead Space
Excellent game play and great ideas.
A definite must buy.
There is only one small con, and that is that the keyboard controls are somewhat unusual.
It is only a slight learning curve, but once mastered it helps by creating a unique gaming experience
rather than relying on standard play setups. -- Execellent
Dead Space is a game about Isaac and his crew being sent into the Ishimura only to discover the horror inside. Dead Space has a great story for people to unravel and survive the horrors unraveling. This game has great graphics, sound, and gameplay. Just make sure to be careful and watch out as you are playing to fully enjoy this survival horror game. So Dead Space is a must buy. I know I had a great time playing Dead Space. -- Escape!
The easiest way to review "Dead Space" is to simply point to the similarities is has to other videogames. That's not to say it's a boring retread or anything like that, because it's still a very engaging experience from start to finish. However, the feeling of deja vu can be argued as both a positive and a negative, depending on who you are.
I'm not gonna get too deep into the story because there's not much to say, except that an engineering crew investigates a distress call, and finds some horrible surprises inside. Plus, "Dead Space" leaves various logs and recordings around for you to find so that you have the pleasure of piecing it all together yourself.
So, what exactly is "Dead Space" like?
Three games come to mind:
* Resident Evil 4
* BioShock
* Half-Life 2
Take those 3 games, and put them in space, and you pretty much get the idea.
Like "RE 4", this game is played where you are looking over your character's shoulder. You hold a button to aim at your alien attackers, and fire away. The speed of your character and the somewhat-stilted animations are just like Leon Kennedy from "RE 4". You can also level up your weapons by collecting money and power nodes, just like visiting the merchant from Capcom's survival-horror masterpiece.
"BioShock" and/or "Half-Life 2" may come to mind when playing "Dead Space", since the story is revealed in front of your eyes, rather than through long cutscenes. The perspective is always yours, with only the occasional plot point that you can't ignore. The similarities to "BioShock" are plentiful, as you collect logs (video, audio, or text) to discover what transpired on the Ishamura ship. You'll also be commanded a lot by someone else via radio to progress, as well as go on some fetch-quests to pass through various obstacles. You know, just like when people in "BioShock" would tell you to go here and there to grab some mechanical item or press some button you never fully understood just because you wanted to see what happened next?
I remembered "Half-Life 2" and "BioShock" once again when the physics came into play, as you will use a Kinesis power (a la Gravity Gun or Plasmid) to solve certain puzzles. However, the one area where "Dead Space" doesn't feel borrowed is the zero-gravity segments, where you must jump around in space to reach different switches and solve certain puzzles. The zero-gravity combat is pretty neat, since the sound is muted in outerspace, and since your dead foes will float after you've dismembered them.
Now, this whole review so far feels like "Dead Space" is nothing but a glorified copycat. But I want to assure you that from start to finish, "Dead Space" is a gripping experience that I highly recommend. I don't think that Electronic Arts and the development team stole anyone else's ideas. Remember, "BioShock" and "Dead Space" were being worked on about the same time, being released only a year apart.
But even if this game is a ripoff of other games (which it isn't), it's borrowing from some terrific videogames. It maintains a high quality of gameplay, complete with a terrifying space-horro atmosphere and sharp production quality. It's a very strong package that if you stopped caring about the similarities (which I did, very quickly), you're in for a treat. Besides, "Dead Space" is a very inexpensive videogame right now.
You are officially out of excuses: "Dead Space" takes what we love out of action videogames, and morphs it into something totally fresh. -- The Combination of Familiar Elements Feel Fresh
Dead Space is an absolutely fantastic sci-fi survival horror game. It's Resident Evil 4 in a Doom 3 setting. It's well-paced, gruesome, and legitimately made me jump out of my seat a few times. I know that a game is scary when something surprising happens and my instinct is to RUN. It doesn't matter that I have a flamethrower in my hands, I am getting the F&*@ out there there!
The graphics are solid, and the style compliments the action very well. Battling monsters is disgusting and satisfying. The main combat mechanic revolves around blowing the limbs off of mutant space monsters. You can pump bullets into bodies, but maximum damage is scored by blasting off arms, legs, and other unnamed appendages. Every battle leaves behind a mess, and each slain monster feels like a real accomplishment.
The control scheme of Dead Space is the best that I've experienced in a survival horror game. There are a bunch of skills and abilities that need controller real estate, so there's a bit of a necessary learning curve - but once you get the hang of things moving then controlling your character is fairly fluid. The movement isn't as fluid as your average first-person-shooter, but it's a step ahead of your average slow-paced scarefest.
Dead Space's UI, or rather the absence of one, is another major step forward for the genre. The default view is a typical over-the-shoulder camera, but the interesting thing is that there's no HUD at all. A tube of blue liquid down the back of your character's space suit represents your life total. Whenever you bring out a weapon, a small display appears on the model to give you information about your current ammo levels.
Access panels and computers are interacted with by just moving towards them and pressing A. If an info panel pops up, or you bring up the full menu then it appears as a 3D object (a full in-world textured quad) in the scene. It's a bit tough to describe, but it really works. Things are so much scarier creeping down a hallway all alone without even a HUD standing by your side. As far as I'm concerned, Dead Space's UI should be the genre standard moving forward.
The story is nothing special, but functional. It's just typical sci-fi fare that pushes the action along.
If this sounds good to you then pick up Dead Space! -- Scary!!
For $20 this game is a steal. Can't wait for part two. This is one of the few games that once i played through it I had to get all the trophies and finish it completely. If you haven't played it and like fps games then this is one to play. Although it's not an fps there are good reasons you see your character because all in game menus and life bars, etc. are on his suit. I played through this and then bioshock and i think i like this more. Both are great games for cheap now. -- Worth every penny

















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